Art Timeline
- Estimated 4-5 skeleton animations per week (primary animations in by end of october)
- Goal is to get as many skeletons done as possible, polish them later
- Get that nerd Owen to help us out with background and non-character art
UI Work
- Prepare UI branch for easy merging with other facilities
- Make positioning and spacing on UI behave nicely with player screen (a.k.a. not hard coded)
Art Brainstorming
- Hand-drawn UI elements
- Health bar is beer?
- Health bar is nature?
- Health bar is fire?
- Logo: Font carved in stone
Input & Moveset
- Complete Dhalsim hitboxing for use as test character
- Continue tweaking input for better control and animation
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