Friday, October 3, 2014

10/1 Meeting Minutes

Art Timeline

  • Estimated 4-5 skeleton animations per week (primary animations in by end of october)
  • Goal is to get as many skeletons done as possible, polish them later
  • Get that nerd Owen to help us out with background and non-character art

UI Work

  • Prepare UI branch for easy merging with other facilities
  • Make positioning and spacing on UI behave nicely with player screen (a.k.a. not hard coded)

Art Brainstorming

  • Hand-drawn UI elements
    • Health bar is beer?
    • Health bar is nature?
    • Health bar is fire?
  • Logo: Font carved in stone

Input & Moveset


  • Complete Dhalsim hitboxing for use as test character
  • Continue tweaking input for better control and animation

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