Tuesday, October 7, 2014

Setting Up the Camera

We decided that it would be cool to have that Super Smash Bros. style camera for Rune Daddies. We want the camera to zoom in on the players when they're close together but zoom out when there's more separation. Like all things in game development, getting the camera movement to function the way we want took a while, but the end result is pretty satisfying.

Additionally, in setting up the camera for Rune Daddies I knew I wanted to make sure that the game would look the same across all resolutions. I modified a script found here to handle different resolutions while maintaining the same aspect ratio.

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