Monday, October 27, 2014

Updates

It has been a while since the last post, and a lot has changed.

Art

We've almost added in all of the animations. Once they're all in the game, Jen will be going back to do a second pass and refine some of them.

Rune Sets

We have three different rune sets now.
  1. SpeedSet – 2 speed runes, 1 offense rune, 1 defense rune
  2. DefendSet – 1 speed rune, 1 offense rune, 2 defense runes
  3. StrengthSet – 1 speed rune, 2 offense runes, 1 defense rune
I set up a rune set selection scene to allow players to choose their sets before fighting.

Balancing

We've made significant strides in balancing the game. The main focus has been on how runes affect the combat. This entails answering questions like, "How fast do speed runes speed up Drunkan?"

Bug Fixing

There will always be bugs to squash. During our most recent sprint we were able to eradicate some, including:
  • jumping getting stuck occasionally
  • being able to hold down the left analog stick to trigger smash attacks

No comments:

Post a Comment